

Resogun is a trademark of Sony Computer Entertainment America LLC.
#Resogun developer series#
You can buy the soundtrack for $7.99/£3.99/€4.99, the Wipeout ships are $1.49€0.99/£0.79 each and the Human Packs cost $0.99 each. From Housemarque OY, the creators of the Super Stardust series Dead Nation comes. Each pack features two different Human types that normally only unlock on specific days of the year.Īll of the content is available now. Last up are the Human packs, of which there are three. “These ships are perfect for fans of Wipeout and Resogun alike, and we’re proud to add the Wipeout Ships to the ever growing roster of Resogun craft.” “Each ship has been specifically modelled to represent its Classic Wipeout look and feature custom attribute set ups to reflect their strengths in speed and weaponry,” says the blurb. Composed by veteran games composer Ari Pulkkinen, the soundtrack “reflects the arcade history of gaming and features modern electronic genres and styles fused with classic gaming themes and sensibilities, creating a lively pulsating soundscape which resonates with the spirit of Resogun’s explosive action.”Īs for the Wipeout-themed ships, you have a choice of Feisar, Piranha, Auricom, AG Sys, and Qirex crafts. The Resogun original soundtrack features all 17 tracks from the game, including the main theme. No word yet on when their new triple-A title might arrive.Developer XDEV Studio Europe has released a bunch of new Resogun content, including the soundtrack, new Wipeout themed ships and human variants too.

Housemarque’s Stormdivers is set to launch sometime in 2019. Resogun Developer Reaches for Natural Competition Andrea Castellano Housemarque discuss their competitive yet satisfying vision for Resogun. Here’s hoping the move pays off for the studio. On the other hand, big ambitions come with bigger consequences for failure – I’ll admit, I’m a little concerned about what the move to triple-A could mean for Housemarque. Given the quality and polish of past Housemarque games, I’m certainly excited to see what they can do in the triple-A space. Our purpose has stayed the same: to develop unique game experiences for our fans and create a great workplace for our employees.” What is really needed to build up triple-A game development capabilities, and how should we approach our overall development process and the future of the company. At the same time, we truly started to rethink our company culture. We started working on new, creative concepts to present to potential partners and eventually, we landed a great opportunity to start working on pre-production for a new, unannounced triple-A IP last year. We knew this wasn’t enough people to create a triple-A game, so we dug in and took the plunge. It took time to convince ourselves that we could be up to the task of developing a much bigger game than we have done in the past, as we were only around 50-people strong, working on two projects simultaneously. Resogun is a voxel-based side-scrolling shoot em up video game developed by Finnish developer Housemarque and published by Sony Interactive Entertainment. So, we started working on new, more ambitious concepts, but of course we had some challenges to face there as well. It looked like we should either scale down our development efforts significantly, letting go of great team members, or start thinking much bigger and ambitiously to survive beyond 2017. Our team is approaching 70 people now, and we are still staffing up for the new project.Ī couple of years ago the future of the company did look uncertain. Outside of the games themselves, the developer-publisher model is still. This is the biggest and most ambitious game that Housemarque has ever worked on. like Resogun and perhaps there's a trace of Nebulus in a game like Fez. Instead of shutting down we have made the jump to triple-A development and are working on a new, unannounced IP. Many thought that surely the studio must be in peril and that we’d be closing our doors soon, however this couldn’t be farther from the truth. “A year ago, we announced that ‘arcade is dead,’ at least for Housemarque, ending our long-standing commitment to creating arcade inspired games.
